top-down 2d map:
- as the list of objects (islands & events) on the "sea" background
(i considered also classic 2d-tile-map approach, but it's not that suitable for lower numeber of vector round objects - islands)
player (ship):
- will be always in the centre of the screen (everything else will be scrolling)
- player will uncover the 2d map (the map is black and only the area around the ship is visible), player always knows where is his homeland (circle), he is heading west in the start.
- player will click on the screen (sets the direction for the ship), his ships starts moving that way
- if the ship hits an island or event, time freezes, a window appears and player can choose an action from the actions list (for example: You meet the poor tribe. Do you want to:
- - Attack them -> 50% chance to get a Korn, chance to get some sailors (0-2) killed
- - Offer them some cheap jewelry -> 40% chance to get a Korn
- - Leave them)
time limit:
- game starts January 1489
- game ends January 1492
- time ticks (+month) every 10 seconds of real-time (so you have 6 minutes time limit (of real-time movement mode))
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